#entries are devided by tabs; and subdivided by semi colons
#Name
Nahkampf NSC
#Short description
Ein Charakter der Spieler im Nahkampf angreift
# attributes (attributes; mean; scatter)
MU			10	1
KL				10	1
CH			10	1
IN				10	1
KK			10	1
KO			10	1
GE			10	1
FF			10	1
# mod (value; scatter)
lepmod	10	0
aumod		12	0
# skills (skill; probability; mean; scatter)
Selbstbeherrschung		100		5		1
Sinnenschärfe					100		1		1
Schwerter					100		20		1
Bogen							100		10		1
# armor (armor; probability (adds to 100);
Kleidung		60
Dicke Kleidung	40
# morearmor(armor; probability)
Armschienen, Leder		100
Fellumhang						100
# rightweapon (weapon; probability (adds to 100);  skill)
Schwert	100	Schwerter
# leftweapon (weapon; probability (adds to 100);  skill)
-				0		-
# sideweapons (weapon; probability, add up to ca. 100 or so) skill)
Messer		80	Dolche
# SFs (SF, probability)
Wuchtschlag				100
Meisterparade				100
Finte							100
Defensiver Kampfstil	100
Gegenhalten				100
Eisern							100
Binden							100